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Clone hero classic rock pack
Clone hero classic rock pack







clone hero classic rock pack

It took a lot of effort to prevent Aren from convincing us to splash bright RGB’s across the menus. We hope that you all like the direction with which we took the redesign. We will iterate on this design based on your feedback and take your suggestions into consideration when we re-brand the game to StrikeLine.

clone hero classic rock pack

Overall, we’re really proud of how this redesign has ended up and we’re even more excited to get in the hands of all CH players. Imagine different colors/styles of crowns being tied to different achievements (Gold = FC, Silver = 6 or 7 stars, Diamond = 1st on online, Platinum = FC on all available instruments, etc.) As you could imagine, the sky is the limit here. A huge benefit of the crown symbolism is that it opens the door to a whole new language for achievements. Although ‘Full Combo’ will still be shown in song results, we think that tying the achievement to a symbol will be more intuitive for newer players. You may be asking, "what’s with the crowns?" Our idea for the crowns was to serve as a symbol of achievement that is more universal than ‘FC.’ Any rhythm gaming veteran can probably tell you they have had to explain what FC stands for on more than a handful of occasions. It’s good to mention here that these are design mockups, which means that they are subject to change. In addition to defining some main traits of the UI themes to keep the menus uniform and consistent, it also gave us the opportunity to re-organize some things to improve player flow, while also introducing new features, such as bringing news directly into the game! As such, the team wanted to break away from the current very basic menu implementation, and create a more uniform, clean, and minimal theme across the entirety of the game’s menus. This UI overhaul is really a complete overhaul and not just some slight improvements. Working a brand new system into the mix that was designed for the UI overhaul gives the team more control over how they want to design menus, and helps future-proof the menu systems to easily implement future menus and/or potential visual changes down the line!Īdditionally, having a new menu theme for the future of StrikeLine will help distinguish it from Clone Hero down the line, in order to further form StrikeLine’s own identity as a standalone game, rather than acting as a “clone.” A Picture is Worth 1000 Words Implementation of a proper workable UI system.knowing when you’re supposed to strum up/down for options) and more importantly, a push to make the menus support keyboard & mouse inputs natively, to make your browsing experience simpler and easier. This means having proper labels and indicators (e.g. The current menu systems are okay, but they can be hard to navigate / feel a bit clunky. There were 3 main goals in mind when redesigning the UI: Our artists have been working hard, and thanks to their amazing output, v0.23 will feature some pretty substantial visual overhauls to the UI of the game. The future of CH / PNH’s visuals is exciting, especially since today, many of you will be seeing something brand new for the first time. Though he’s been a tad inactive lately due to school, Inventor is a graphic design major, and has contributed quite a bit to the project! A Sight for Sore Eyes He made a name for himself after joining the GH3PC community in late 2014 by making custom zones for the community upon request. Being the second artist to join Clone Hero right behind Filyng, Inventor has been in the game since GH3’s release on the Wii.









Clone hero classic rock pack